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Slingshot speed/velocity without Chronograph!! PHYSICS

432 views 6 replies 3 participants last post by  Ahmed  
#1 ·
Dear friends,
I hope you are all well.
How to know the speed/velocity of your Slingshot(setup).
We will use PHYSICS and projectile motion of the ammo to get the speed accurately.
The steps
1) Measure the Height from ground to anchor point, say it is H
2)Shoot the ammo with your Slingshot horizontally i.e parallel to the ground without angle with a speed/velocity V.
It will have a curved trajectory until it will hit the ground at a distance D from where you are standing below your anchor point at origin. This horizontal distance covered is called Horizontal range
To get this distance D, You may have a wall of any material to shoot at.
Stand say 25 meters from the wall, shoot at the wall horizontally.At first your ball bearing will hit more or less at the middle of the wall. Go back to say 30 meters, shoot at the wall you will see a drop. Go back until your ball bearing hits at the bottom of the wall and the ground cleanly without rolling. If this happens at 35 meters from origin to the bottom of the wall, your D will be 35 meters.
3) To know the time t to reach the ground at the bottom of the wall. This time t is the same to the time of the ball bearing to fall freely the
height H (from anchor to your feet at origin) by gravity with acceleration g equal to 9.8m/s/s.
Vertical displacement of ball bearing to fall freely is given by
y=y1+v1*t+1/2gt*t
solving this equation for t
0=H+0*t+1/2*g*t*t
0=H+1/2*-9.8*t*t
t=square root((2*H)/g))
if we put the known values
t=sqrt((2*1.53)/9.8))
if my anchor point to my feet is 1.53 meters at the corner of the mouth
t=0.56 seconds
Slingshot velocity =Range/t
Slingshot velocity=D/t
Slingshot velocity=35meters/0.56 second
Slingshot velocity=62.5meters/second
Please verify it with your chrony and let me know.
Thanks very much
Have a very nice day
Best regards,
Ahmed
 
#4 ·
The biggest problem I see is you're not getting a true FPS, instead it's an average over the entire flight, not the point blank/ "muzzle velocity".
You're also not considering the densities and differing air resistances of ammo materials (deceleration rates)... a cork ball will decelerate far faster than a tungsten one, for example.
Plus, it looks like you're overcomplicating the whole equation by adding in time... when all you really need is how far the ball drops in a particular distance when shot from level. The speed/ pull of gravity interaction is constant enough for slingshot ammo measurement.
 
#5 ·
Hello Bill hays,
I hope you are well.
Thanks very much for your beautiful feedback. I had forgotten to mention that air resistance is assumed to be zero. Also I did not take care of different materials like cork, clay, stone ammo or marble. The drag (air resistance of these materials are substantial). I usually shoot large steel balls like 16mm to 16.9mn. Time is important to get velocity. I just want rough estimate of it.
Does Chronograph measuring take care of air resistance and different materials? Does it give true fps?
I kindly ask you to know, I am not familiar with Chronograph.
I look forward to hearing from you.
Best regards
Much love
 
#6 ·
When you use a chronograph you shoot through it's sensors, usually, from about 5 feet away or so... thus air resistance, gravity pull, et al are very close to negligible.
As for backing up away from the target until the ammo hits ground or close, does not account for air resistance in your current calculation, which does have quite an effect when shooting further distances and at slingshot speeds... and of course the less dense the ammo has the greater the effect of wind resistance.

In effect, what this all means is the lighter/less dense the ammo, not it's size, will cause it to fall faster and it will also have a lower average speed as compared to a heavier piece of ammo...
 
#7 ·
When you use a chronograph you shoot through it's sensors, usually, from about 5 feet away or so... thus air resistance, gravity pull, et al are very close to negligible.
As for backing up away from the target until the ammo hits ground or close, does not account for air resistance in your current calculation, which does have quite an effect when shooting further distances and at slingshot speeds... and of course the less dense the ammo has the greater the effect of wind resistance.

In effect, what this all means is the lighter/less dense the ammo, not it's size, will cause it to fall faster and it will also have a lower average speed as compared to a heavier piece of ammo...
Dear Bill Hays,
Thank you very much for your educative post considering different scenarios; different types of ammo and other forces affecting ammo in real world. In non-advanced physics text books, most of the time, to make the calculation easier, they tend to ignore air resistance and other factors! These text books may even solve a football problem of a ball being hit by the player with initial speed say v at an angle say 35 degrees to the ground to calculate range and maximum height, ignoring air resistance and other factors.
In slingshots, we have warm, cold days all affecting the speed!
Your videos about slingshot shooting have been amazing. Your contributions in this field will never be forgotten and will live for ever! May you be rewarded for that!
I am also so sorry to hear about your health issues. Kind of shocked! May you get well soon. Amen. How are you feeling now?
Have a very peaceful and happy day.
Best regards